DLC is a lazy dev’s paradise

DLC is a lazy dev’s paradise

Got that horse armor? Well I didn’t but if you did, I know how you feel. Two years or so ago with the increasing popularity of downloadable content and patches many game developers have become more and more lazy. There are of course the amazing exceptions who have been constantly mentioned on the Vice Weekly podcast so I won’t get into them again. When one thinks about DLC especially $10 DLC, we tend to think about getting our money’s worth. Unfortunately as one can tell from the title of this article that is quite often not the case. Take for example Capcom’s Street Fighter 4. This game is quite heavily anticipated, however if you’re looking for quality DLC then you may feel like steering clear of SF4′s, with costumes for characters that don’t really do anything but rest on the character as paid DLC, I think we can say that lazy game devs that didn’t particularly feel like putting anything of substance in such as additional characters or moveset changes are to blame. Even if one wants to argue that maybe Microsoft and Sony probably had a hand in forcing Capcom to create DLC, Capcom is still in the wrong, because if you’re forced to have DLC why not make it something the fans can actually appreciate and not think down the road “man I wish I didn’t buy those costumes, I could have gotten some McDonald’s”. $10 dollar(800 MS points) map packs with only 3 maps in them are another gripe I have, if I’m going to pay extra money for a game I already own, I want some real content, at least costume DLC is limited to 300 points or less. 3 maps does not extend my experience, if say the consumer was given 3 maps and a new game type or two, then this would be fine, but 3 maps that you’ll be playing the same game on does not at all cut it, $5 dollars at most would be a better price for something like that.

Patches are something that I personally am not necercarily against, but certain concepts make me fear them. Patches allow for developers to perform rush jobs on highly anticipated titles such as Gears of War 2, Castle Crashers, and Fable 2, just to name a few. Then months later after the game has been broken forever, the patch it and expect consumers to be happy that it was patched, when if their job was done properly we wouldn’t have need for it and could have been enjoying our blockbuster titles from the Day One launch (haha, see what I did there?). Personally patches should only be used in the rare case when bugs slip through constant testing. In the old days if you had a broken game your company’s name was dragged through the mud like it should for not doing your job, nowadays your game still gets a 9 out of 10 on the biggest websites even when you have a million and 1 glitches.

My friends I urge more people to file complaints because this whole DLC thing seems to have an emphasis on the consumer as the loser.

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