Capcom Announces RE5 Versus Mode – as Paid DLC?

Capcom Announces RE5 Versus Mode – as Paid DLC?

According to a press release just sent out by Capcom which has just hit our inboxes, they have announced that a new mode called Versus will be released for their upcoming Resident Evil 5. This sounds like exciting news until you read deeper into the press release:

Tired of working together with other players in Resident Evil™ 5? Ready to show your co-op partner exactly what you think of their gaming abilities? Capcom is pleased to announce that a new multiplayer mode for the soon-to-be blockbuster, Resident Evil 5, will be released post-launch as paid digital content via Xbox LIVE and PlayStation Network. The new mode, called ‘Versus,’ adds a deadly twist to Resident Evil 5’s multiplayer, pitting players against each other in a contest of survival, a marked departure from the central co-operative nature of the game.

Versus allows up to four players to match wits in online battles across two very different game types. Slayer’s Rule is a point-based game that challenges players to kill Majinis. In Survivor’s Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles.

Versus will be available on Xbox LIVE and the PlayStation Network a few weeks after Resident Evil 5 is available. Versus will be available for 400 Microsoft Points on Xbox LIVE or $4.99 on the PlayStation Network. Versus mode requires the Resident Evil game software in order to be played. A broadband internet connection is required.

If you take a look at the bolded statement, you will clearly see that this new versus mode is going to be released as paid DLC. Just looking at the surface, one has to wonder why Capcom decided to release this post launch, not to mention the fact that you will have to pay for this. By charging consumers for content that is probably already on the disc, wouldn’t this splinter the userbase since it’s quite possible that many people won’t bother buying this at all? This goes to show that while the issue of downloadable content seems like a step in the right direction, developers are using it as an easy way out to push out features that our $60 should have bought in the first place.

What do you think about this? Share your thoughts in the comments section.

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