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	<title>Comments on: Vice Weekly 26 &#8211; Push the Limits</title>
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	<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/</link>
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		<title>By: Keith</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-337</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Thu, 19 Mar 2009 23:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-337</guid>
		<description>lol,did you get tired of writing the full name so you write &quot;Ur&quot; now? anway, i didnt know GG did Shellshock, so thanks for the info. Also, yes, we do need that energy going into the show,thats a WIP.</description>
		<content:encoded><![CDATA[<p>lol,did you get tired of writing the full name so you write &#8220;Ur&#8221; now? anway, i didnt know GG did Shellshock, so thanks for the info. Also, yes, we do need that energy going into the show,thats a WIP.</p>
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		<title>By: UrMomsNewVagina</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-336</link>
		<dc:creator>UrMomsNewVagina</dc:creator>
		<pubDate>Thu, 19 Mar 2009 16:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-336</guid>
		<description>Guerrilla Games also had a game called Shellshock Nam 67</description>
		<content:encoded><![CDATA[<p>Guerrilla Games also had a game called Shellshock Nam 67</p>
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		<title>By: UrMomsNewVagina</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-335</link>
		<dc:creator>UrMomsNewVagina</dc:creator>
		<pubDate>Thu, 19 Mar 2009 14:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-335</guid>
		<description>I was just relistening to the show and heard something you guys need to work on. That would be the opening of the show. You guys sound like a bunch of robots &quot;Im G3PO, human cyborg relations and this is my counterpart Mel2D2&quot;....start the show with some fireeeeee you bums!
Im sure energy wont be a problem this week with RogRog Binks there but the rest of you need to bring that energy in the open. Uncle Owen wouldnt even buy you guys.


These arnt the droids were looking for.............move it along...move it along</description>
		<content:encoded><![CDATA[<p>I was just relistening to the show and heard something you guys need to work on. That would be the opening of the show. You guys sound like a bunch of robots &#8220;Im G3PO, human cyborg relations and this is my counterpart Mel2D2&#8243;&#8230;.start the show with some fireeeeee you bums!<br />
Im sure energy wont be a problem this week with RogRog Binks there but the rest of you need to bring that energy in the open. Uncle Owen wouldnt even buy you guys.</p>
<p>These arnt the droids were looking for&#8230;&#8230;&#8230;&#8230;.move it along&#8230;move it along</p>
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		<title>By: Andy</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-327</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Tue, 17 Mar 2009 02:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-327</guid>
		<description>About DLC:
Yeah most developers cheat and give you a &quot;code&quot; to unlock the content that&#039;s already on the disk, but the real purpose was genuine. The DLC idea sparked mainly due to the fact that game publishers pinch these game developers into a release date, and the project isn’t really ready to ship –be it a lack of content, or glitches. It was meant to allow the developer to add maps, campaign levels or whatever else in to a game that has already shipped. Doing so takes man-hours, and the time is used to develop the level layout, how it plays as well as all the scenery. 
I’m not backing up these guys who are pumping out content that is half-hearted or is already on the disk! I’m just telling the other side of the story that I haven’t heard from the Broke Gamers. It’s something worth touching on. It also leads to the idea of how corporate entities have more of an effect on games today than other-gen gaming experiences.</description>
		<content:encoded><![CDATA[<p>About DLC:<br />
Yeah most developers cheat and give you a &#8220;code&#8221; to unlock the content that&#8217;s already on the disk, but the real purpose was genuine. The DLC idea sparked mainly due to the fact that game publishers pinch these game developers into a release date, and the project isn’t really ready to ship –be it a lack of content, or glitches. It was meant to allow the developer to add maps, campaign levels or whatever else in to a game that has already shipped. Doing so takes man-hours, and the time is used to develop the level layout, how it plays as well as all the scenery.<br />
I’m not backing up these guys who are pumping out content that is half-hearted or is already on the disk! I’m just telling the other side of the story that I haven’t heard from the Broke Gamers. It’s something worth touching on. It also leads to the idea of how corporate entities have more of an effect on games today than other-gen gaming experiences.</p>
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		<title>By: asterisk design</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-321</link>
		<dc:creator>asterisk design</dc:creator>
		<pubDate>Mon, 16 Mar 2009 16:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-321</guid>
		<description>Lol@Joe for improper use of an apostrophe. Then followed by the lack of one...
I&#039;m going to have to get out my red pen now.</description>
		<content:encoded><![CDATA[<p>Lol@Joe for improper use of an apostrophe. Then followed by the lack of one&#8230;<br />
I&#8217;m going to have to get out my red pen now.</p>
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		<title>By: YourMomsNewVagina</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-318</link>
		<dc:creator>YourMomsNewVagina</dc:creator>
		<pubDate>Mon, 16 Mar 2009 13:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-318</guid>
		<description>Look&#039;s like the rest of the cast can take their headsets off next week...they wont be needing them.</description>
		<content:encoded><![CDATA[<p>Look&#8217;s like the rest of the cast can take their headsets off next week&#8230;they wont be needing them.</p>
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		<title>By: keith</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-317</link>
		<dc:creator>keith</dc:creator>
		<pubDate>Mon, 16 Mar 2009 13:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-317</guid>
		<description>Aww shit, gary got called out</description>
		<content:encoded><![CDATA[<p>Aww shit, gary got called out</p>
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		<title>By: MaxKomRoger</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-316</link>
		<dc:creator>MaxKomRoger</dc:creator>
		<pubDate>Mon, 16 Mar 2009 13:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-316</guid>
		<description>Gary, you are going to be hearing from me next week! lol.

Saying that RE5 is one of the best games of all time...I&#039;ve been playing it co-op all weekend with my roommate and I&#039;ll have a lot to say about it come next week&#039;s Vice Weekly, lol.</description>
		<content:encoded><![CDATA[<p>Gary, you are going to be hearing from me next week! lol.</p>
<p>Saying that RE5 is one of the best games of all time&#8230;I&#8217;ve been playing it co-op all weekend with my roommate and I&#8217;ll have a lot to say about it come next week&#8217;s Vice Weekly, lol.</p>
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	<item>
		<title>By: You Already Know</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-313</link>
		<dc:creator>You Already Know</dc:creator>
		<pubDate>Mon, 16 Mar 2009 12:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-313</guid>
		<description>ohh, ok....nah I was saying that you pretty much quoted what I said...</description>
		<content:encoded><![CDATA[<p>ohh, ok&#8230;.nah I was saying that you pretty much quoted what I said&#8230;</p>
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	<item>
		<title>By: keith</title>
		<link>http://www.gamingvice.net/2009/03/15/vice-weekly-26-push-the-limits/comment-page-1/#comment-312</link>
		<dc:creator>keith</dc:creator>
		<pubDate>Mon, 16 Mar 2009 12:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=836#comment-312</guid>
		<description>What you first* ^</description>
		<content:encoded><![CDATA[<p>What you first* ^</p>
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