Bioshock 2: Our Private E3 Screening

Bioshock 2: Our Private E3 Screening

Today, we had the honor of meeting with 2K games to have a private screening and an awkward Q&A session. The conference started with a very passionate speech by 2 of the devs speaking about a lot of the ideas that sparked the new features in Bioshock 2. First off the game returns to Rapture 10 years later where you play as one of the original Big Daddies. As a big daddy you have access to all the drill and rivet gun as well as the ability to adopt a little sister. There was talk about new plasmids of course but none were specified, the focus was on the electro-bolt, incineration, and winter-blast. The most convenient change is the ability to cycle through weapons and plasmids rather than having to use a menu to switch.

Perhaps the most exciting thing was the multi-player demo, which was sullied for a few moments by some technical difficulties with the internet connection. The Multi-player has a seperate story line that allows you to play as a civilian of Rapture during the civil war that breaks out. You’re given a lobby in the form of an apartment in which you can check your stats and start games and a character that you can customize, unfortunately you can’t have multiple people in the same apartment but that’s ok because the gameplay makes up for it, there’s only Deathmatch and Team Deathmatch, now before you complain hear the development team out, because this was actually asked of them.

The combination of plasmids and weapons because as this is Bioshock, the game only allows two plasmids at once. This allows for constant teamwork between your squad of 5, because the plasmids have different effects on each other. There is what I’d imagine to be the equivolent of an Rocket Launcher in the Big Daddy Suit that allows you to be the Big Daddy with the obvious advantages, but you’re slower and of course a huge target.

All in all, Bioshock 2 promises to be the same fun as the first game with all the necessary upgrades and features that were denied to you in the first game now possible. The Dev team did such a good job explaining everything that the Q&A session consisted of some awkward silences and then some makeshift questions such as “When’s the release date again?” Which everyone knows is 5 months from now and if you didn’t know, now you know. This is Gary of GamingVice, telling you to purchase this game in November.

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