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	<title>Comments on: Is Call of Duty&#8217;s perk system broken?</title>
	<atom:link href="http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/</link>
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		<title>By: Matt</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-3820</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 26 Oct 2009 13:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-3820</guid>
		<description>http://denkirson.xanga.com/632800688/call-of-duty-4/

read this, you&#039;ll understand how this game is balanced.

The perk system is perfectly fine, and i don;t know how you haven&#039;t gotten used to seeing stopping power.</description>
		<content:encoded><![CDATA[<p><a href="http://denkirson.xanga.com/632800688/call-of-duty-4/" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/denkirson.xanga.com/632800688/call-of-duty-4/?referer=');">http://denkirson.xanga.com/632800688/call-of-duty-4/</a></p>
<p>read this, you&#8217;ll understand how this game is balanced.</p>
<p>The perk system is perfectly fine, and i don;t know how you haven&#8217;t gotten used to seeing stopping power.</p>
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		<title>By: Austin</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-2034</link>
		<dc:creator>Austin</dc:creator>
		<pubDate>Fri, 17 Jul 2009 22:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-2034</guid>
		<description>For one thing, Juggernaut is stronger than Stopping Power in W@W. At the same time, there are more important problems with MW and especially W@W than the perks. Don&#039;t whine about the system because everything has a balance and it&#039;s how people choose to play that affects how well they do. You want to kill? Use stopping power. You want to live? Use juggernaut. Many have their equal opposites - martyrdom counters last stand/second chance, bomb squad counters betties/C4, etc. If I chose to use Gas Mask w/ gas and used it effectively, would I be wasting a 2nd perk? Absolutely not. It&#039;s not our fault everyone goes with a perk like stopping power, but what happens to stopping power when they come up against shades/flares or double tap? Countered correctly, it&#039;s just as useless as any other. Don&#039;t pick out one perk in the game when it has an obvious counter. It&#039;s like saying &quot;They should take out C4/Betties&quot; when there is a clear alternative you happened not to be using (i.e. BOMB SQUAD). And if everyone uses something like you say they do? USE IT or COUNTER IT</description>
		<content:encoded><![CDATA[<p>For one thing, Juggernaut is stronger than Stopping Power in W@W. At the same time, there are more important problems with MW and especially W@W than the perks. Don&#8217;t whine about the system because everything has a balance and it&#8217;s how people choose to play that affects how well they do. You want to kill? Use stopping power. You want to live? Use juggernaut. Many have their equal opposites &#8211; martyrdom counters last stand/second chance, bomb squad counters betties/C4, etc. If I chose to use Gas Mask w/ gas and used it effectively, would I be wasting a 2nd perk? Absolutely not. It&#8217;s not our fault everyone goes with a perk like stopping power, but what happens to stopping power when they come up against shades/flares or double tap? Countered correctly, it&#8217;s just as useless as any other. Don&#8217;t pick out one perk in the game when it has an obvious counter. It&#8217;s like saying &#8220;They should take out C4/Betties&#8221; when there is a clear alternative you happened not to be using (i.e. BOMB SQUAD). And if everyone uses something like you say they do? USE IT or COUNTER IT</p>
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		<title>By: dark_aLex</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-1968</link>
		<dc:creator>dark_aLex</dc:creator>
		<pubDate>Fri, 10 Jul 2009 01:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-1968</guid>
		<description>You have to be joking, perks make the game.
The people want customization!!!</description>
		<content:encoded><![CDATA[<p>You have to be joking, perks make the game.<br />
The people want customization!!!</p>
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		<title>By: dark_aLex</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-1967</link>
		<dc:creator>dark_aLex</dc:creator>
		<pubDate>Fri, 10 Jul 2009 01:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-1967</guid>
		<description>If you feel that stopping power is such an advantage why don&#039;t you go and play hardcore?
In hardcore very few guns actually benefit from stooping power because a players health is so low it will usually only take one or two rounds.
I always play hardcore because of the more realistic feel and the opportunity to use perks such as camouflage without being at a huge disadvantage.
But i will say, stopping power definitely has a role in core or non-hardcore game modes in the way that stopping power in conjunction with a sniper rifle is usually a one round kill.
BTW cant wait for mwf2</description>
		<content:encoded><![CDATA[<p>If you feel that stopping power is such an advantage why don&#8217;t you go and play hardcore?<br />
In hardcore very few guns actually benefit from stooping power because a players health is so low it will usually only take one or two rounds.<br />
I always play hardcore because of the more realistic feel and the opportunity to use perks such as camouflage without being at a huge disadvantage.<br />
But i will say, stopping power definitely has a role in core or non-hardcore game modes in the way that stopping power in conjunction with a sniper rifle is usually a one round kill.<br />
BTW cant wait for mwf2</p>
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		<title>By: keith</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-1515</link>
		<dc:creator>keith</dc:creator>
		<pubDate>Mon, 22 Jun 2009 13:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-1515</guid>
		<description>perks like shades and gas mask are also effective for objective game modes. i use those perks so i can effefctively hold down an area. if i throw a gas nade and only i have a mask and the enemies dont, thats a plus for me. why do people only think the perks are only used if someone else throws a flare or gas?</description>
		<content:encoded><![CDATA[<p>perks like shades and gas mask are also effective for objective game modes. i use those perks so i can effefctively hold down an area. if i throw a gas nade and only i have a mask and the enemies dont, thats a plus for me. why do people only think the perks are only used if someone else throws a flare or gas?</p>
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		<title>By: Pexalottle</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-1506</link>
		<dc:creator>Pexalottle</dc:creator>
		<pubDate>Mon, 22 Jun 2009 07:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-1506</guid>
		<description>well I think that we need to consider that there isnt much else in the second perk. for example, the perk that decreases the effectiveness of flares is useless because nobody throws flares</description>
		<content:encoded><![CDATA[<p>well I think that we need to consider that there isnt much else in the second perk. for example, the perk that decreases the effectiveness of flares is useless because nobody throws flares</p>
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		<title>By: ChrisW</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-1504</link>
		<dc:creator>ChrisW</dc:creator>
		<pubDate>Mon, 22 Jun 2009 06:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-1504</guid>
		<description>Martyrdom is one of the cheesiest perks. For an average skilled run-and-gun player, it adds an easy 5 - 10 kills per game. The only flip side is that it may accidentally kill one of your own team mates. 

And true stopping power is a little over bearing, so I believe it will be more balanced in MW2.</description>
		<content:encoded><![CDATA[<p>Martyrdom is one of the cheesiest perks. For an average skilled run-and-gun player, it adds an easy 5 &#8211; 10 kills per game. The only flip side is that it may accidentally kill one of your own team mates. </p>
<p>And true stopping power is a little over bearing, so I believe it will be more balanced in MW2.</p>
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		<title>By: FRANKO</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-1484</link>
		<dc:creator>FRANKO</dc:creator>
		<pubDate>Sun, 21 Jun 2009 17:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-1484</guid>
		<description>NOOB TUBES MUST GO! FROM ANY GAME!!! ESPECIALLY HARDCORE!!! nothing else ruins the game but some idiot with no skill,that blindfire noob tubes from other side of the map,without even seeing the enemy! how i hate that!!!That&#039;s the only reason why i sold COD5, it was unbearable.other perks are ok, you have enough slots to change weapons&amp;perks, usually i change it cause it&#039;s not the same when you attack or defend objectives in COD4 hardcore S&amp;D.</description>
		<content:encoded><![CDATA[<p>NOOB TUBES MUST GO! FROM ANY GAME!!! ESPECIALLY HARDCORE!!! nothing else ruins the game but some idiot with no skill,that blindfire noob tubes from other side of the map,without even seeing the enemy! how i hate that!!!That&#8217;s the only reason why i sold COD5, it was unbearable.other perks are ok, you have enough slots to change weapons&amp;perks, usually i change it cause it&#8217;s not the same when you attack or defend objectives in COD4 hardcore S&amp;D.</p>
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		<title>By: keith</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-1481</link>
		<dc:creator>keith</dc:creator>
		<pubDate>Sun, 21 Jun 2009 15:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-1481</guid>
		<description>great feedback guys. and yes, the vegas 1 and 2 body armor system was great</description>
		<content:encoded><![CDATA[<p>great feedback guys. and yes, the vegas 1 and 2 body armor system was great</p>
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		<title>By: josh</title>
		<link>http://www.gamingvice.net/2009/06/20/is-call-of-dutys-perk-system-broken/comment-page-1/#comment-1478</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Sun, 21 Jun 2009 14:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamingvice.net/?p=2139#comment-1478</guid>
		<description>i got  an idea TAKE ALL THE PERKS OUT. call of duty 1 and 2 were great and there was no bs when it came to online.</description>
		<content:encoded><![CDATA[<p>i got  an idea TAKE ALL THE PERKS OUT. call of duty 1 and 2 were great and there was no bs when it came to online.</p>
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