Street Fighter 4: 1.5? What can we expect?

Street Fighter 4: 1.5? What can we expect?

The answer to that question would be nothing concrete just yet but the possibility of a Street Fighter 4 1.5 are pretty high when you take into account not only recent information taken from a Japanese Q and A blog, but the history of the Street Fighter series. With the exception of the first game, Street Fighter titles are usually re-released with upgrades, new characters, and re balancing of the characters so that no one character is too broken, the first outing usually sees the worst balancing until about the 3rd version of the game.

Examples of this can be seen throughout Street Fighter history can be seen in the upgrade from Street Fighter Alpha to Street Fighter Alpha II where the game was slightly balanced but Ryu,Ken, Chun-Li, and Rose took the top spots in tournaments due to stellar ground games and mixup options. Alpha III saw the game become wildly balanced due to a large majority of the cast being good to use because of V-ism custom combos.

Street Fighter III: New Generation was followed by Street Fighter III: Second Impact which added the two new characters Urien and Hugo but still did not reach character balance as Ibuki’s Super Art choice III could be comboed into from almost any move, Sean had more or less the same ability with all of his super arts and Akuma’s lock down game was down right overwhelming due to his dive kick. Street Fighter III: Third Strike finally reached what some see as properly balanced by having characters who do have advantages over the rest of the cast but aren’t impossible to defeat, while seeing a few characters with hefty disadvantages but were not impossible to win with, asking for more than that is asking for perfection, not to mention, if all the characters had all the same options, where would be the fun in that?

Even the world famous, all around praised Street Fighter II had revisions and upgrades, in fact its had the most with the 6th version being released last year in Super Street Fighter II Turbo HD Remix. There were new characters added, the properties of normal and special moves have changed and Super moves were introduced in Super Street Fighter 2 Turbo(the original 1993 not HD Remix).

When Street Fighter IV was announced, I expected no less from it. We can probably expect to see a new character or two whether they’re taken from Street Fighter II, Street Fighter Alpha or completely new. I believe we’ll see the return of Dee Jay and T.Hawk as there’s been a few rumors flying around that they’re actually on the disc of the original Street Fighter IV and sound recordings of “Dee Jay Wins!” and “T.Hawk Wins!” have been found on the PC version of the title.

Tweaks to how the game works can probably be expected such as the super meter filling faster and the ultra gauge filling slower, for example. The same way parry motions were changed from Street Fighter 3: 2nd Impact to Street Fighter III: Third Strike or EX moves being added to Second Impact when they were not in New Generation.

Whatever the official list of changes and additions ends up being, Capcom historically has changed Street Fighter for the better when revisions are done and so my faith is in them on this one. Though maybe we should have seen this coming along the entire time, with the producer for Street Fighter IV always saying that no one would have to pay for necessary upgrades to Street Fighter IV.

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