Have ‘Achievements’ Ruined Gaming?

Have ‘Achievements’ Ruined Gaming?

The Achievement system on XBox 360 was an evolution, allowing players bragging rights for their efforts in gaming overall. People want recognition for their gaming, for this reason Sony followed Microsoft’s lead with the Trophy system, even Quake Live has an achievement system; Rewards (hereafter all systems are referred to as Rewards.)

There was a time that I was happy with my save file, knowing that the info of my efforts were contained therein. But today I need to have the Reward for ‘Story Complete’ and ‘All Jumps Completed’. Almost like monetary compensation for employment, games need to give something other than the enjoyment of a hard days work, back.

The Beatles- A Hard Day’s Night

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The additional level of addiction, needing that next Reward to beat your friend’s number of Rewards adds longevity to most games. But the Reward system is open to exploitation. The first time I was witness to Achievements all I could see was an arbitrary number. Most gamers have no hope of getting to the top of the heap on merit. You would need to hardcore games you’d otherwise have no intention of playing.

Rewards systems are exploited by friends that spend hours in a game simply killing each other to attain a single Reward. Games like Terminator Salvation offer a completely unbalanced level of Rewards compared to other games, giving you a massive level of Reward for a far less amount of effort. Developers do this because Rewards are a draw for a high number of gamers and it will help revenue, particularly through rentals.

Dolla Dolla Bills Yo

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I prefer a good single player experience, but having Rewards pop up only takes me out of the experience, straight away I need to know why and out of the game I come. Recently, David Cage expressed his apprehension toward Trophies in Heavy Rain for this reason. The image and sound of a Reward will take you out of the experience. There should be an option to switch off Reward notification.

Some games give you a Reward for beating a boss or a stage, these are the most pointless Rewards because you’re going to do this anyway.  The best Rewards are those that are attained by tackling a game or sequence differently, such as dealing with an enemy silently rather than brashly. However, the worst Rewards are those for tackling a level in a way that is totally out of character, for example searching for the passports in The Bourne Conspiracy. These Rewards would require you to use a guide or walkthrough.

GTA IV – Pigeons

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When you’re playing a game not because it’s enjoyable but because you need the Reward, are you not wasting your time?

Rewards certainly haven’t ruined gaming, but without set rules for Reward implementation, developers and gamers have exploited it to the extent of it verging on bankruptcy. There needs to be more regulation, that way we can enjoy a game and be rewarded for that enjoyment rather than for the time we put into doing things that we’d otherwise not.

I’d rather be using that time to play a different game, maximising my unique game experiences.

——— You have earned a Reward:  Read To The End Of An Article.  Earned by reading a headline and not jumping to conclusions.

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title image compiled from 2 Google images by: A Broke Gamer

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About the Author

"How do I know that our ways are lost? When a childrens best friend is something by Microsoft." catch this buzz, chainsmokers, the shape shifters