It’s relatively hard to believe that Super Smash Bros. Brawl has been on the market for more than a year and a half now. However, what’s even more hard to imagine is that players of the game are still finding new ways to enjoy it. Some players have taken the time to create texture hacks for the game allowing characters like Shadow, Geno, Wart and even the Moon from Majora’s Mask to be playable. Other players have shifted their texture-swap efforts into creating new stages by altering the look of a stage like Mushroomy Kingdom and transforming it into a replica of the desert stage from Super Mario Bros. 3. Of course, there are plenty of Brawl players out there who are still creating new experiences for themselves by making new game modes using only what has been included in the game. Most recently, a new way of playing Brawl based upon the board game Risk has been taking over the Smash Bros. scene.
Super Smash Bros. Risk, as I alluded to earlier, is a variation on the popular board game Risk: The Game of Global Domination. In a game of Smash Bros. Risk, gameplay proceeds much as a normal game of Risk would. The board game Risk, for those of you who don’t know, is a turn-based game for up to six people where players control armies with which they attempt to capture territories from other players. The primary object of the game is world domination or, according to Wikipedia, ”to occupy every territory on the board and in so doing, eliminate all other players.” Based on the rules of the board game alone, the game seems like a perfect fit for the Smash Bros. universe.
The main alteration to the Risk gameplay in its transition to Brawl is that invasions from one country to another, instead of being decided by dice rolls as is traditional, are decided by games of Super Smash Bros. Brawl. The battles are stock battles, with the number of stock each side has equal to the number of armies that they are attacking or defending with in Risk (or that number divided by a common factor).
The element of defensive advantage that is present in normal Risk (the defender always wins ties between dice) is maintained by instating a handicap toward the defender in the stock battle equal to the general odds of the defender winning a one-on-one battle of dice (approximately 58%; this translates into a handicap of 6 for the defender and 4 for the attacker in original and Melee; in Brawl, probably about 20-30% initial damage on attacker). Still with me?
In the version of Super Smash Bros. Risk that my friends play, character selection is always random, the stage is chosen by the defender, and items are off. Those rules are obviously subject to change, even from game to game, as befits the sentiment of the majority of the players.
I realize the rules are somewhat complicated but still, you have to admit, it is a neat idea to combine a classic board game with a hugely successful party game. And, with the onset of texture-hacking, custom stages, and creation of new game modes, it seems as though players will be enjoying Brawl and its many aspects for years to come.
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Wow you guys are on it, lol. I was reading through other older articles, came to the front page and saw an new article had just gone up. Haha.
That’s awesome. I haven’t played brawl since it launched. Might have to fire up the wii.